About

I am a game developer who has worked on projects which have shipped on Xbox360, PS3, iOS and PC and have experience with modern game engines including Unreal Engine 4 and Unity 5.

  • 2015-2016

    Vex Studios, LLC

    Developed multi-player code for three game play classes, six weapons, twelve abilities, and nine game play events. Also, supported User Interface development by helping develop the interface between Adobe Flash's “Action Script” and Unreal Development Kit "Unreal Script" languages.

  • 2012-2015

    Emotional Robots, Inc

    Worked on Warm Gun, Carnival of Bullets, Project Survivor, and Maximum Overdrive as a technical game developer which included tasks implementing dynamic game play objects, such as AI Paths, Destructible Objects, Weapons, Vehicles, and Cinematic. All four games were developed for iOS.

  • 2011-2012

    Transformers: Fall of Cybertron

    Assisted Level Designers with the task of polishing game world collision, which was the process of making sure that all collidable surfaces were smooth and left no area in which a player could exit the playable space. This work was for five single player campaign levels and three multi-player levels.

  • 2008

    Sony Online Entertainment

    Ran tests and attended SCRUM meetings to effectively work with the design and programming team to patch updates as well as categorize and enter bugs related to the game website and game world using DevTrack. Also, followed testing protocol to find and report in game issues with playability and performance.

Portfolio

Jeklynn Heights

Multi-player Game Programming

Maximum Overdrive

Game Programming / Technical Design

Project Survivor

Level / Technical Game Design

Warm Gun

Level Design

Carnival of Bullets

Level Design

Transformers: Fall of Cybertron

Junior Design

Free Realms

Quality Assurance

Learn Programming With Unreal Script

Author

Learning Unity iOS Game Development

Author

Contact Me